Developers Capcom And Dimps
Engine used Unreal Engine
Composer Hideyuki Fukasawa
- Street Fighter V carries on the 2D fighting gameplay of its predecessors, in which two fighters use a variety of attacks and special abilities to knock out their opponent
- The game features the EX gauge introduced in Street Fighter III, which builds as the player lands attacks and can be used to either power up special moves or perform super combos known as Critical Arts
- New to this game is the "V-Gauge", which builds as the player receives attacks and adds three new techniques: V-Skills, V-Reversals, and V-Triggers
- V-Skills are special attacks unique to each fighter; for example, Ryu can parry an attack while M. Bison can reflect projectiles, some of which build V-Gauge when successfully performed
- V-Reversals allow players to use a section of the V-Gauge to perform a counter move whilst being attacked